@InProceedings{SouzaMesLimGueCap:2019:GaEnAw,
author = "Souza, Gabriel and Mesquita, Renzo and Lima, Phyllipe de Souza and
Guerra, Eduardo Martins and Capistrano, Isabella",
affiliation = "{Instituto Nacional de Telecomunica{\c{c}}{\~o}es (INATEL)} and
{Instituto Nacional de Telecomunica{\c{c}}{\~o}es (INATEL)} and
{Instituto Nacional de Pesquisas Espaciais (INPE)} and {Instituto
Nacional de Pesquisas Espaciais (INPE)} and {Universidade Estadual
de Campinas (UNICAMP)}",
title = "Save the ocean: a game for environmental awareness",
booktitle = "Proceedings...",
year = "2019",
organization = "Simp{\'o}sio Brasileiro de Games e Entretenimento Digital
(SBGames)",
keywords = "s-Game Development, Unity, Environmental Awareness, Serious
Games.",
abstract = "Environmental issues have become the subject of strong discussions
nowadays and games have become great allies in the teaching and
awareness of environmental problems, especially when applied in
childrens education. This paper presents a 2D serious game for the
PC platform to raise awareness about the environment, focusing on
water pollution. Players take in the role of mechanic-sharks and
compete with each other to collect different types of waste in the
ocean. The goal is to indirectly teach players about selective
waste collection and which types of materials are more harmful to
the environment.",
conference-location = "Rio de Janeiro, RJ",
conference-year = "28-31 out.",
label = "lattes: 3622864350804940 3 SouzaMesLimGueCap:2019:GaEnAw",
language = "en",
urlaccessdate = "2024, Apr. 24"
}